Doom Eternal: The Ancient Gods Part TwoĪnd upgrades. Through the roughly six-hour campaign of all-new levels (built to accommodate teleportation), you get to blast all the familiar enemies (who all have pretty much the same unique behaviors as in Doom) with all the familiar weapons using a simplified version of the familiar alternate-fire modes. But once you get the hang of teleporting behind an enemy and using the 180-degree-turn button to whip around and blast them in the back, and using the backward-scoot button to kite as you lay down a stream of fire at pursuing enemies, it starts to click. Using those two types of movement together to stay one step ahead of the horde takes some getting used to, especially learning not to panic when it looks like a 12-foot-tall Hell Knight is about to rip your spine out through your eye socket. Demons are taking over, and it’s your duty to stop them, save the Mars Research Facility. Experience DOOM combat and its iconic weapons and demons from an entirely new perspective Physically interact with the DOOM universe as you seamlessly traverse across the UAC facility and Hell using teleportation and jet-strafe movement Explore all-new UAC Martian research facility areas and discover the unique abilities of a cybernetic UAC security operative You are the last Marine. Your designated purpose: restore operational stability and use any means necessary to stop the onslaught of demons. Under a top-secret UAC operational contingency protocol, your consciousness is transferred to an artificial brain matrix.
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